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Data / Grassroots Coaching · Refreshed weekly

Generating the practice is not the same as making the coaching decision.

FootballGPT can see the problems people bring to the product and the practices it helps them create. Saving, scheduling, delivering and reflecting are different actions, so this report does not treat generation as proof of a coaching decision or an outcome.

All charts are aggregate-only; no coach, club, or session is identifiable. Last refresh: 03 Aug 2026.

Chart 1 / drill-and-cone problem

What practice types are generated by age band

The youngest players get the most isolated drill-work.

U6-U9 practices generated on FootballGPT are 59.7% technical, while only 26.5% are small-sided games, the format kids actually learn from. Technical-drill bias is heaviest at the youngest ages and eases as players get older, while tactical work scales up with age.

n = 16,796 categorised animated practices with age band. Bands with fewer than 50 hidden. methodology

Real coach question · what this looks like

Animated practice diagram: Split the Gate — Through Passing
technical·U9-U10·real coach question
I’m coaching 9U and 10u what are the best ways to teach through passing
Split the Gate — Through Passingview animation →

Chart 2 / planning rhythm

When training practices are generated during the week

Monday, not Sunday, is peak planning night.

Practice generation peaks on Monday and Tuesday — coaches plan their week early, not last-minute. Monday is the busiest day overall, with a strong evening peak around 8pm UTC, and the single hottest cell on the heatmap is Tuesday at 9am UTC.

036912151821
Sun
Mon
Tue
Wed
Thu
Fri
Sat
LessMoreBrighter = more practices generated · Hours in UTC · every third hour labelled

n = 16,835 animated practices. methodology

Real coach question · what this looks like

Animated practice diagram: 5v2 + 2 Target Players — Possession & Breakout
technical·U14-U15·real coach question
I have a girls team aged 14-15 and I want to work on possession as well as counter pressing and a bit of finishing as well.
5v2 + 2 Target Players — Possession & Breakoutview animation →

Chart 3 / audience mix

Who actually uses football coaching AI tools

More than one in four queries comes from a Football Manager video-game player.

Coach-mode activity makes up the majority of mode-tagged queries, but Football Manager video-game players are the second-largest audience — sharing the same tool with very different intent.

Coach19,448 (48.7%)
Football Manager (video game)17,256 (43.2%)
Player2,511 (6.3%)
Scout463 (1.2%)
Goalkeeper coach254 (0.6%)

n = 39,932 mode-tagged queries. Modes with fewer than 50 hidden. methodology

Real coach question · what this looks like

Animated practice diagram: Defensive Trigger & React 7v7
tactical·U16·real coach question
Can you give trigger examples for defense?
Defensive Trigger & React 7v7view animation →

Chart 4 / age band distribution

Most-generated age bands on FootballGPT

Teenagers, not under-9s, are the most-generated age band.

The 'grassroots = wee kids' assumption is wrong. Senior Youth and Junior bands account for over half of all practice volume; Mini-soccer is the third smallest band by activity.

n = 16,796 animated practices with assignable age band. methodology

Real coach question · what this looks like

Animated practice diagram: Mid-Block: Handling Wide Overloads
tactical·U15+·real coach question
How do we handle wide overloads?
Mid-Block: Handling Wide Overloadsview animation →

Cut 5 / pitch concentration

86%

Almost every animated practice puts the action in the middle third.

Computed from the average y-coordinate of all players in each AI-generated practice. Of these, only 1% came from prompts where the coach actually named a pitch zone — the other 99% is where the AI placed players when no zone was requested. Read the middle-third concentration as "where the AI puts the action by default", not as proof coaches ignore defensive or attacking work.

Mini (U6-U9)n = 1,916
3%Defensive third87%Middle third10%Attacking third
Junior (U10-U12)n = 4,730
3%Defensive third87%Middle third10%Attacking third
Youth (U13-U15)n = 3,456
2%Defensive third86%Middle third13%Attacking third
Senior Youth (U16-U18)n = 3,664
2%Defensive third86%Middle third12%Attacking third

n = 16,786 practices with at least one player; of which 225 (1%) came from prompts that explicitly named a pitch zone. Pitch thirds are computed from each practice's average player y-coordinate (0-100, where 0 is the defending goal line). 'Middle' covers y=33-66. methodology.

Cut 6 / player counts

90%

Of Mini-soccer practices use 5v5 or smaller — the format kids learn best in.

At the smallest age band coaches do design appropriately small. The story changes higher up: Adult coaches favour 8v8+ work; Senior Youth split fairly evenly between 2v2 and full-format. Bands are by total players in the practice: 1v1 (≤2), 2v2-3v3 (3-6), 4v4-5v5 (7-10), 6v6-7v7 (11-14), 8v8+ (15 or more). Note: only 10% of these came from prompts that explicitly named a player count (e.g. "4v4") — the rest is the AI deciding how many players to draw.

1v12v2-3v34v4-5v56v6-7v78v8+total
Mini (U6-U9)
167
843
714
177
15
1,916
Junior (U10-U12)
276
1,584
1,745
922
203
4,730
Youth (U13-U15)
229
870
938
966
453
3,456
Senior Youth (U16-U18)
275
878
1,012
807
692
3,664
Adult (U19+)
183
550
607
605
623
2,568
Mixed
29
167
129
72
55
452

n = 16,786 practices with both age band and player count; of which 1,756 (10%) came from prompts that explicitly named a player count (e.g. "4v4"). Player count is derived from drill_data.players[]; bands are 1v1, 2v2-3v3, 4v4-5v5, 6v6-7v7, 8v8+.

Cut 7 / cohort profile

60%

Mini-soccer's category profile is the most technical-dominant of any age band.

Each polygon is one age band; each axis is that band's share of practices in that category, normalised within the six axes plotted. Older bands open out into tactical, game-based and set-piece work, but technical still dominates everywhere — the shape change is gradual, not a flip. Coach-intent caveat: 25% of these rows came from prompts that explicitly named a category; the remainder reflects the AI's category fallback when no signal was given.

Mini (U6-U9)Junior (U10-U12)Youth (U13-U15)Senior Youth (U16-U18)

Categories: technical, tactical, game-based, set-piece, warm-up, physical. Each axis is the band's share of practices in that category. Bands plotted: Mini, Junior, Youth, Senior Youth (top 4 by volume). 25% of underlying rows had an explicit category in the coach prompt. methodology

Cut 9 / animation complexity

3.0 → 3.4steps

Practice complexity barely scales with age.

Average sequence step count per practice (each 'step' is one phase of the animation). Mini practices average ~3 steps; Adult barely reaches 4. Either coaches genuinely want short practices regardless of age, or the AI tends to produce a similar number of steps regardless of prompt.

Adult (U19+)
3.24 steps · n=2,568
Junior (U10-U12)
3.16 steps · n=4,730
Mini (U6-U9)
3.05 steps · n=1,916
Mixed
3.38 steps · n=452
Senior Youth (U16-U18)
3.18 steps · n=3,674
Youth (U13-U15)
3.29 steps · n=3,456

Deep cuts / FootballGPT

Underneath the four anchor charts

The same FootballGPT data, sliced more ways: what topics coaches are asking about, which features they use most, the formations they pick by team format, the techniques they analyse, the languages they study, and the qualifications they hold.

Questions answered
33,000+
Practices created
1000+
Countries
30+
Coaches who came back
66%
generated 2+ practices

Cut A / topics

What coaches are asking about

Twelve coaching topics detected by keyword match across every chat query. A single query may match more than one topic.

All topics

General Coaching
33%
Formations & Tactics
15%
Session Planning
13%
Pressing & Defending
11%
Passing & Possession
9%
Shooting & Finishing
4%
Dribbling & 1v1
3%
Physical & Conditioning
3%
Goalkeeping
3%
Set Pieces
3%

Top topics — grassroots

General Coaching
32%
Formations & Tactics
15%
Session Planning
14%
Pressing & Defending
11%
Passing & Possession
10%

Top topics — academy

General Coaching
57%
Pressing & Defending
14%
Session Planning
6%
Formations & Tactics
4%
Shooting & Finishing
3%

Top topics — professional

Passing & Possession
29%
General Coaching
29%
Formations & Tactics
14%
Pressing & Defending
7%
Shooting & Finishing
7%

Cut B / tools

Which tools coaches use

FootballGPT exposes a dozen specialised tools alongside chat. Share of total tool events:

AI Chat
50%
Drill Creator
21%
FM Tactics
6%
Match Prep
5%
FM Screenshot
5%
FM Wonderkids
3%
Photo To Drill
2%
Session Scanner
2%

Cut C / formations

Formations coaches actually pick

Coaches state their preferred formation in their profile or pick one in match-prep. Shown by team format.

11v11

4-3-3
37%
4-4-2
16%
4-2-3-1
11%
3-5-2
11%
3-4-1
10%

9v9

4-2-3-1
100%

7v7

2-3-1
100%

5v5

2-1-1
100%

Cut D / who they are

Demographics from FootballGPT profiles

Self-stated by users in their FootballGPT profile. Where percentages don't sum to 100, the underlying field is multi-select or partially populated.

Years coaching

6-10 Years
51%
0-2 Years
42%
3-5 Years
4%
10+ Years
4%

Qualifications held

None - Just Starting Out
34%
FA Level 2
12%
FA Level 3 (UEFA B)
11%
FA Level 1
11%
FA Level 4 (UEFA A)
9%
First Aid Certified
4%
FA Level 5 (UEFA Pro)
4%
UEFA C
1%

Team formats coached

11v11
70%
7v7
11%
5v5
10%
9v9
9%
6v6
1%

How they use the tool

Coach
81%
Fm
12%
Player
6%
Scout
1%
Goalkeeper
0%

Cut E / techniques & languages

Skills coaches analyse, languages they study

Technique-analyser uploads (which skill)

Passing
32%
Shooting
21%
Ball-Mastery
21%
Dribbling
14%
Defending
7%
Heading
4%

Football Lingo languages studied · 61% average accuracy

Es
75%
Fr
13%
Pt
13%

Cut F / keywords

What words show up in the practice prompts

Top tokens extracted from the prompts coaches send to the practice generator. Stop-words and the words "drill" / "practice" are filtered out.

sessionplanplayersgametheirmatchattackingtacticalformationballplayopponent

Cross-product

Coaching qualifications, post-session reflections and community discussion

The charts above come from FootballGPT. Separate 360TFT product cohorts provide supporting context below. They are not joined coach journeys and are not directly comparable unless stated.

Chart 6 / what coaches reflect on

From CoachReflect: tags, mood, energy, level, session type

After a session, what do coaches think about? CoachReflect users tag each reflection, rate their mood and energy, log session type, and self-classify their coaching level. Free-text reflection content is never published — only the structured fields below. This is a small, early cohort — see the sample size below rather than reading the shares as population-level.

Top reflection tags

player_development
27%
session_planning
26%
tactical
22%
communication
20%
technique
20%
game_management
16%
teamwork
15%
motivation
13%
confidence
10%
physical
8%
discipline
8%
game-model
4%

Coaching level (self-stated)

unspecified
87%
grassroots
8%
academy
4%
professional
1%
semi-pro
1%

Post-session mood (1-5)

Rating 1
2%
Rating 2
9%
Rating 3
9%
Rating 4
44%
Rating 5
15%

Post-session energy (1-5)

Rating 1
1%
Rating 2
4%
Rating 3
24%
Rating 4
22%
Rating 5
6%

Session type

training
32%
match
2%
tournament
1%
friendly
1%

n = 97 reflections from 27 coaches. Most profiles do not specify a coaching level (onboarding does not force one). Source: coachreflection.com.

FAQ

Common questions about grassroots coaching, answered from the data

Each answer below is grounded in the live numbers shown above, refreshed weekly. Where the underlying cohort is small, the answer says so.

What do FootballGPT users generate practices for most?

The most common topic detected across FootballGPT activity is General Coaching at 33%. Technical practices also dominate the generation mix — 59.7% for U6-U9, falling to 37% for adult football.

see the chart →

What practice types work best for U6, U7, U8, U9?

In our data, 59.7% of practices generated for U6-U9 are technical, only 26.5% are small-sided games. Most coaching guidance for this age band recommends the reverse — game-based learning is how children actually internalise football. The data shows the gap between guidance and practice.

see the chart →

When are training practices generated during the week?

Monday and Tuesday dominate, with Monday the busiest day overall and a strong evening peak around 8pm UTC. The single hottest cell on the heatmap is Tuesday at 9am UTC. Sunday-night planning, despite the stereotype, is not the busiest slot. Generation peaks early in the week, not last-minute.

see the chart →

What age band is most-generated on FootballGPT?

Senior Youth (U16-U18) and Junior (U10-U12) are the largest bands by practice volume. Mini-soccer (U6-U9) is the third smallest. The "grassroots = wee kids" assumption does not hold up. Largest band: Junior (U10-U12).

see the chart →

Are grassroots coaches the same audience as Football Manager players?

No. Of all mode-tagged queries, 48.7% come from coach mode and 43.2% from Football Manager video-game mode. They share the same AI tooling but with very different intent. Roughly one in four queries to a "football coaching AI" comes from someone playing the FM video game.

see the chart →

What do FootballGPT users ask about most?

Topic detection across every query: General Coaching (33%), Formations & Tactics (15%), Session Planning (13%), Pressing & Defending (11%), Passing & Possession (9%). A single query can match more than one topic.

see the chart →

What do football coaches reflect on after sessions?

From CoachReflect: top tags coaches attach to their post-session reflections include player_development, session_planning, tactical, communication, technique. This is a small, early cohort — see the CoachReflect panel for the current sample size. Free-text reflection content is never published — only structured tags and ratings.

see the chart →

How is this dataset refreshed and anonymised?

The dataset refreshes weekly and every published chart applies a minimum cohort size before a figure is shown. See the methodology page for the exclusions, thresholds, and what each source does and does not cover.

see the chart →

Use the data

All charts are aggregate. No row-level data, no PII, no club or coach identifiers — ever. For interviews, additional cuts, or a press-ready summary, get in touch.

Common questions about grassroots football coaching data